Fact Sheet

Game
Being Human
Developer
Independent — a tiny team led by Doug Silkstone
Engine
Custom falling-sand simulation engine, written in Rust
Platforms
Steam (PC) and browser (WASM)
Status
Pre-alpha · closed playtests via wishlist invites
Release
Early Access — date announced when it's real
Price
TBA

Short Description

Being Human is a falling-sand survival epic about the whole arc of us: learn to walk, master fire, raise a civilization from the dirt up — and discover what it means to be human, on a fully simulated planet where every grain obeys physics.

Long Description

Key Features

  • A real, round planet simulated grain by grain — dirt slides, water finds the cracks, lava cools into new stone
  • The whole arc of us: learn to walk, master fire, farm, build, war, love, leave for orbit
  • Procedural IK bodies — every step solved live against terrain that just changed
  • Weather, seasons, day/night and moonlight that actually matter to survival
  • Underground generated all the way down: caves, aquifers, ores, magma
  • A working solar system overhead — the endgame is leaving, if you can
  • For players raised on Populous, Black & White, Factorio, Noita and Terraria

Footage

Direct MP4 downloads, 1080p60, in-engine, pre-alpha.

Screenshots

Click any image for the full-resolution PNG.

Being Human screenshot — heroBeing Human screenshot — meadowBeing Human screenshot — waterlineBeing Human screenshot — camp-duskBeing Human screenshot — cave-mouthBeing Human screenshot — camp-stormBeing Human screenshot — lavaBeing Human screenshot — horizonBeing Human screenshot — planetBeing Human screenshot — planet-nightBeing Human screenshot — moon-and-planetBeing Human screenshot — solar-system

Wordmark & Usage