Now — pre-alpha

The Campfire Era

The engine is alive and the first humans are walking. Everything here is running in-engine today.

  1. Falling-sand engine

    Shipped

    A whole round planet simulated grain by grain — dirt slides, water finds cracks, lava cools to stone.

  2. Weather, seasons & real nights

    Shipped

    Storms, biting winters, a sun and a moon that actually light the world.

  3. Procedural bodies

    In the forge

    IK locomotion — every step solved live against terrain that just moved.

  4. Survival loop

    In the forge

    Forage, hunt, farm, build, stay warm — the food chain keeping its own books.

  5. Wishlist & community

    Shipped

    The website, the wishlist and the Discord — the campfire everyone gathers around.

Next — closed playtest

First Guests at the Fire

Small groups, raw builds, honest feedback. Invite codes go to the wishlist first.

  1. Invite codes

    In the forge

    Waves of invites straight from the wishlist, each with spares to hand to friends.

  2. Browser build

    Planned

    The full simulation compiled to WASM — click a link, play the planet.

  3. Persistence

    Planned

    Saves that remember every grain you moved, every wall you raised.

  4. The Bronze Age

    Planned

    Smelting, casting, real tools — turning the ground itself into progress.

Later — early access & beyond

From Dirt to Orbit

The long game. Dates land when they're real — we'd rather ship a planet than a promise.

  1. Steam page & public demo

    Planned

    Wishlist it, share it, play the browser demo on launch day.

  2. Early Access

    Planned

    Steam and browser, achievements, cloud saves — the works.

  3. Leaving the cradle

    Planned

    Rockets, the moon underfoot, asteroids fat with ore — a solar system to explore and exploit.

  4. The community's road

    Planned

    Multiplayer experiments, mod hooks, and whatever the playtests dig up.

Want to bend this roadmap? Playtesters do — their feedback decides what gets built next.