Roadmap
The Road Ahead
An honest map of where Being Human is — not a marketing gantt chart. Statuses move as the work moves; the wishlist hears about it first.
Last updated · 5 July 2026
Now — pre-alpha
The Campfire Era
The engine is alive and the first humans are walking. Everything here is running in-engine today.
Falling-sand engine
ShippedA whole round planet simulated grain by grain — dirt slides, water finds cracks, lava cools to stone.
Weather, seasons & real nights
ShippedStorms, biting winters, a sun and a moon that actually light the world.
Procedural bodies
In the forgeIK locomotion — every step solved live against terrain that just moved.
Survival loop
In the forgeForage, hunt, farm, build, stay warm — the food chain keeping its own books.
Wishlist & community
ShippedThe website, the wishlist and the Discord — the campfire everyone gathers around.
Next — closed playtest
First Guests at the Fire
Small groups, raw builds, honest feedback. Invite codes go to the wishlist first.
Invite codes
In the forgeWaves of invites straight from the wishlist, each with spares to hand to friends.
Browser build
PlannedThe full simulation compiled to WASM — click a link, play the planet.
Persistence
PlannedSaves that remember every grain you moved, every wall you raised.
The Bronze Age
PlannedSmelting, casting, real tools — turning the ground itself into progress.
Later — early access & beyond
From Dirt to Orbit
The long game. Dates land when they're real — we'd rather ship a planet than a promise.
Steam page & public demo
PlannedWishlist it, share it, play the browser demo on launch day.
Early Access
PlannedSteam and browser, achievements, cloud saves — the works.
Leaving the cradle
PlannedRockets, the moon underfoot, asteroids fat with ore — a solar system to explore and exploit.
The community's road
PlannedMultiplayer experiments, mod hooks, and whatever the playtests dig up.
Want to bend this roadmap? Playtesters do — their feedback decides what gets built next.